The reason I am writing about the video game industry is to keep a coherent document of all the ideas and thoughts I have of video games. It will also help me to see how my thoughts have changed over time and what I've learned from the past. Its always interesting to see how things have changed over the years by keeping some sort of log or journal entry. Another reason is to gain some feedback on the ideas I have about game design. The feedback will help me when I begin to develop games because I will have already hammered out some of the flaws that people may point out.
I plan to write mainly about various video games and the design behind them. Game design in my opinion includes things such as level design, character design, story layout, user interfaces and game play. I will also discuss my thoughts on new information released such as the specs for the new generation of consoles, cloud gaming, and other related business decisions that firms make. I am a little skeptical about writing reviews since they usually end up being subjective but I'll try to be objective when I do write a review (Batman games are usually going to be heavily skewed to the right, just a little warning ahead of time...). One of the reasons I do not like writing reviews is because my feelings for a game can change with subsequent play through and as the years go on my rating of a game can change drastically. Thus I will most likely forgo the use of a numbered system to avoid putting any superficial number that will probably change by the end of the week. Another topic I will write about is video game music. I've been listening to video game soundtracks as far back as I can remember and I believe they are a large part of developing a game. A soundtrack can make or break the mood for a game and can set an emotional theme. On that note I'll end this entry off with one of the opening songs from Xenogears (the title of the post is the opening lines for this game).
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