My expectations for a fighting game have usually been the
same across all the different series. While Tekken is my preferred fighting
game series, I’ve played various Street Fighter, Marvel Vs Capcom and Dead or
Alive games. Until Mortal Kombat, none of these games really reinvented
themselves in a meaningful way. Most fighting games will have an arcade/story
mode, a training mode and some form of online multiplayer mode. Capcom is
notorious for pretty much providing these basic features and nothing more.
Mortal Kombat 2011 goes above and beyond the traditional fighting game
features.
The arcade mode in Mortal Kombat 2011 is your traditional
styled fight X amount of brawlers to beat the game. The real gem is the
revamped story mode. The story mode is broken up into 16 chapters, each with
its own character. This mode essentially gives you a taste of most of the
fighters available throughout the game. The story mode goes through the
events of the original three Mortal Kombat games. It features cutscenes in between
battles to help progress the story and explain what is happening. Each chapter
consists of fighting four or five combatants either for the actual tournament
or if the character is off doing some side mission. This is the first time that I've actually seen a coherent storyline for a fighting game where it makes
sense. Sure Tekken provides an intro explaining why the character enters the
King of the Iron Fist tournament but this new approach to the storyline in a fighting
game has raised the bar.
Often times sequels for a game are not as great as the original
because the developer seems to lose focus on the elements that made the original so great.
I’m sure this happened to the countless sequels produced in the Mortal Kombat
series. However with their latest edition, they have returned to the basics and
made one of the best fighting games released in a long time. The
fatalities have returned to being awesome. They are over the top, gory and very
brutal. The unique abilities of the different fighters really shine when they
are used to decapitate the losers in a match. The realistic graphics really
help the fatalities flourish, especially when a character rips the torso off an
opponent and you can see the blood and the entrails dangling from the lifeless
body.
The new mechanic added to Mortal Kombat 2011 is the X-ray move
given to each fighter. X-ray moves are equivalent to the super moves from
Street Fighter where you need three full bars to activate. X-ray moves are some
of the best looking and satisfying fighting moves to land on an opponent. When
an X-ray move hits an opponent, the game goes into slow motion and zooms into
the area to show a skeletal x-ray vision of how the hit impacts the opponent
such as the cracking of bones and blood spraying out of the body. Other
graphical improvements featured in Mortal Kombat include garments ripping from
combat damage, skin becoming bruised and torn asunder showing organs such as
the brain or other blood filled muscles. Again, these graphical details all add
to what made the original Mortal Kombat such a popular series, the gore and
violence.
Mortal Kombat does add a new feature to the series known as
the Challenge Tower . Here the designers went all out
in providing a unique experience outside of just a fighting game. The tower
contains about 300 challenges that range from just playing through a regular
fighting match to having to fend off a zombie invasion using only projectiles. Various
other mini games are found here such as "Test your Might" where you have to
repeatedly press a button to break the stack of brick or wood, or "Test your Sight" where you have to find the skull hidden under the moving cups. These are
all refreshing ways to experience Mortal Kombat outside of the traditional arcade
style fighting. The challenge tower rewards the user with "koins" that they can
use towards unlockables.
Like in every game, there are flaws to this almost perfect
fighting game. One of the most frustrating aspects of the game was the two-on-one battles. Essentially your character has to fight a tag team and win two
rounds. While this wouldn’t be a problem in arcade mode since you would be able
to use a character you are comfortable with, in the story mode you’re forced to
use the one character for that chapter. You are put in a position where you
don’t really know how to properly do combos with a character and then placed
with a handicap. It would have been nice to have some extra health or some
extra damage to help mitigate this handicap. The other frustrating battle was
against Shao Khan who I only managed to defeat after using a cheesy strategy.
Shao Khan’s moves hit like a truck and he doesn’t get interrupted if you hit
him in the middle of his swing animation. He also has powerful projectiles
which can stun you from afar. Luckily he does have flaws like every major
villain. Once in awhile he’ll stand around and mock you which allows you to get
some decent hits in. My final issue with the game is the training mode. Again, this is an issue that really impacts all fighting games and not just Mortal
Kombat. Training modes seem to just feature the basic cookie cutter style modes
such as cpu controlled, player controlled, auto block or combo recorder. While
those are fine, fighting games should really strive to add in ways to show you how
to make combos or add in a feature where you can see the list of moves without
having to pause the game. You should be able to select a move and have it
appear on the screen while in training mode. You should be able to see a demo
of what the move looks like when you select it. Also, if a move is selected then there should be some sort of confirmation that you just did it in practice
so you know you did it correct.
Other than those few flaws, Mortal Kombat 2011 is probably
one of the best fighting games ever. If it is not in your "kollection" already
you should go out and try it. I really doubt anyone would be disappointed with
variety of gameplay offered in the game.
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