Arkham Origins is the latest installment of the Arkham
Series developed by a new team, WB Montreal. After the critically acclaimed
Arkham Asylum and Arkham
City I was expecting
Origins to be just as refined as those two games. However with a new
development team, I was already concerned that the team would not understand
the nuances that made the previous two games amazing. Arkham Origins fails to
meet the high standard set by its predecessors.
The first thing I noticed as soon as I played was the
changes to combat. I felt like the enemies were slightly faster than the
previous games which meant the player needed to use the counter button more
often or dodge over enemies. This increases the length of combat making it
become very repetitive. WB Montreal did try to add in a new enemy to the mix
who can counter your hits or requires to press the counter button twice.
However the enemy doesn't really increase the difficulty or abolish the
repetitiveness. The main problem might be the fact that the balance between
Predator Maps and Combat maps is tipped in favor towards combat. The addition
of the shock gloves completely removes any skill required to perfect the combat
system. The shock gloves allow the player to hit through most enemy variation
without any penalty. This makes the combat increasingly more repetitive and I
pretty much opted out of using them since I enjoyed perfecting my combos and
raking up huge 50+ hit combos. Overall combat in this game is disappointing
compared to the refined combat found in Arkham City .
The Arkham Origin sidequests are completely boring. Granted Arham City
side quests were very short and weren't anything too special, Arkham Origins’
sidequest become extremely tedious. One of the side quests is to fight 20
groups of thugs. But this can’t be completed until the end of the game which
means it’s just a time sink and pushes the repetitiveness of combat onto the
player who wants to finish the game 100%. Another sidequest is just to fight 4
sets of very large groups under the disguise that these are gang wars. The
Enigma data sets are another low point of the sidequests. The puzzles required
to reach a data set are very basic and require very little thinking. Arkham City
had placed Riddler Trophies all over the map in plain site but had elaborate
puzzles to solve which had satisfying solutions.
Its clear that WB Montreal didn’t want to take any risks with this franchise and tried to give us a little more of whatArkham City
offered. However the changes they did make towards have generally turned out
worse then Arkham
City . Aside from combat
changes, WB Montreal
changed how the player gains skill upgrades and level ups. In Arkham City
you’re experience was based off how high of a combo you achieved plus some
increases for variation. WB Montreal instead awards experience for not taking
any damage, not breaking a free flow combat or using a lot of variation. There
is also a bonus experience given depending on how they rank the fight, as in
taking no damage and defeating the entire combat encounter in one free flow
combat will net you the most bonus experience and the highest rank. They also
rank each fight as different difficulty levels depending on how many enemies
and the types you fight. I’ll admit at first I didn't like the way experience
was awarded but thinking back on it, it helps promote learning a diverse
moveset to try to maximize you’re rank to level up faster. The upgrade system
is complete downgrade to the one offered in Arkham City .
Arkham City pretty much allows the player to
take any upgrade that were available and ignore anything they don’t need early on
such as armor. Arkham Origins forces the player to take certain upgrades such
as combat armor to gain combat skills. What’s even more frustrating is that you
are required to take every combat armor upgrade before you can even get a new
combat skill. They also prevent the player from receiving the critical strike
upgrade and reduced combo for special takedowns for awhile which makes the
combat extremely dull and repetitive. WB Montreal did make an excellent change
towards health regeneration. Instead of health regenerating based on combat
experience, Batman’s health will recover full after a combat or predator
encounter. It makes the game slightly easier but it’s a much more convenient.
Its clear that WB Montreal didn’t want to take any risks with this franchise and tried to give us a little more of what
The level designers at WB Montreal seemed to lack the
understanding of how enemy types work in the Arkham series. Towards the later
half of the game, there are a set of sniper’s that respawn at the top of the
buildings in the Diamon District. However these sniper’s are placed in a
position where it makes navigating that section of the town a nightmare. Even
if you start taking down the snipers, they are positioned in a way that alerts
them to your position which makes for an even more frustrating to deal with.
New Game Plus also begins to suffer from the new enemy placements. It seems
like the level designers just placed armored enemies in the most inconvenient
spots and literally placed as many as possible throughout the maps. The problem
with placing too many armored or shielded enemies is that there are only a few
ways to deal with them which makes fighting them more of a chore then an
exercise in skilled variation combat. The motto that WB Montreal should have
stuck with was a “less is more” which would solve all these problems. Another
problem with level design is the large central bridge that serves no real
purpose other than one boss fight. It doesn't allow easy access to the top half
of the map since the player has to glide across the large bridge but luckily WB
Montreal realized this and added in a fast travel method.
WB Montreal did a wonderful job with the storyline. I was a
little disappointed that Black Mask doesn't have as large of a roll as the
trailers make it out to be but the overall story does take some inspirations
from the famous Killing Joke comic book. They did a great job in showing a
younger Batman who is still in his earlier years and doesn't rely on the help
of others and arrogantly tries to handle all the situations alone. We get to
see Batman’s first encounter with the Joker and how the Joker becomes
infatuated with the Dark Knight. I absolutely loved how they portrayed Bane in
Arkham Origins. They made him a strong fighter who has an excellent mind for
combat strategy which is more accurate to the comic books. The Bane in Arkham
Asylum and City was more of just a brute who had no real fighting technique. I
was disappointed in the 8 assassins since they each get very little show time.
I think I would have preferred a smaller selection of assassins but each
getting a larger portion of the game time. Two assassins are extremely brief
encounters that I wouldn't even count as a major part of the game. One of them
wasn't even a real boss fight and just a way for WB Montreal to progress the
story.
Boss fights have always been tricky in the Arkham Series. Asylum had some terrible boss fight but could be forgiven since it was their first attempt at a new mechanic. However Rocksteady completely improved most of the boss fight inArkham City
and has one of my favorite boss fights of all time (Mr. Freeze). Arkham Origins’ boss fights fall somewhere in
between Asylum and City. I did not like the Bane fight at all since the dodging
mechanic felt off since Bane could change his charge direction if you dodged
too early. I did love the Deathstroke fight and is easily one of my favorite
boss fights in this game. It is a one on one free flow combat fight that does
an excellent job in adjusting the free flow combat style to one enemy. The
Firefly fight was also another interesting fight that revolved around gadget
use. It was an easy fight but it was still pretty fun to throw batarangs and
batclaws at Firefly to bring him down to your level.
Boss fights have always been tricky in the Arkham Series. Asylum had some terrible boss fight but could be forgiven since it was their first attempt at a new mechanic. However Rocksteady completely improved most of the boss fight in
I tried the multiplayer for a bit but it was pretty much
dead by the time I started playing it. Matches took forever to create and
require all 8 players to start. When you finally get into a match, the third
person shooter aspect feels unrefined. Its something I would avoid unless you
need to get the achievements like I did which then I suggest finding others who
will create matches just for the achievements. The other game modes are very similar
to Arkham City . You have New Game plus which is
tougher enemy types and no counter icons above enemies and I am the Night Mode
which is a one life type of deal to beat the campaign. I didn’t find I am the
Night Mode any more difficult then New Game plus but I was a little nervous on
the Bane fight since I ended up dying on it in New Game Plus. You also have the
Challenge Maps, Custom Maps and Campaign Maps which makes its return from Arkham City .
I really wish WB Montreal would have just left out two of those types of maps.
It was one of the biggest negatives of Arkham City .
Challenge maps are essentially the combat and predator encounters found main
story mode of the Arkham game. The combat maps go through four rounds where
your goal is to score as high as possible reaching certain high scores to
achieve medals. Predator maps require you to do three different goals which
earn you medals while you clear out the encounter. Campaign Maps just take 3
maps, either 2 predators and 1 combat, 2 combat and one predator or 3 of
predator or combat encounters and forces you to obtain the medals of all three
maps. Campaign maps also require you to add extra criteria by giving you like 4
or 5 different requirements such as no silent takedown, weapons are active in combat
or no detective vision in predator maps. By the time you finish the last map
you need to have used all the criteria to succeed. Campaign maps are just
single challenge maps but with the ability to toggle as many of the extra
criteria from the campaign maps. You’re essentially doing these challenge maps
over and over again if you want to complete the game 100%. It would be fine if
the experience really differed between them but I literally played each map as
if they were the same. It would have been great if WB Montreal would have left
all this repeated content out but unfortunately my need to complete Batman
games 100% forced me to endure these challenges.
My review of Arkham Origins seems very negative but that’s
because the bar was set extraordinarily high for the Arkham series. If this was just another game and not
attached to an already popular and well refined IP, it would have been great.
However after playing Arkham
City which came out two
years before this, it’s hard to recommend Origins over its predecessors. Arkham
Origins is more like an Arkham City DLC. Those who really enjoyed Arkham City
and want more of the same, Arkahm Origins will fit well. For most people I
would recommend only Asylum and City and if they really enjoyed those to try
Origins. Its not a bad game, it just doesn't live up to its predecessors.
Nope
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